Comfortable locomotion in VR: Teleportation is not a complete solution
RIS ID
140830
Abstract
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based locomotion (teleportation and steering locomotion) in virtual reality (VR) in terms of the cybersickness they produce. Participants had to continuously navigate a commercial VR application for 16 minutes using each technique, while standing and seated. While teleportation produced less cybersickness than steering locomotion on average, a number of participants reported teleportation to be more sickening. These 'telesick' participants were found to have greater medio/lateral positional variability in their spontaneous postural sway than 'steersick' participants prior to VR exposure. We conclude that different individuals may require unique techniques to comfortably locomote in VR.
Publication Details
Clifton, J. & Palmisano, S. (2019). Comfortable locomotion in VR: Teleportation is not a complete solution. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST