This work is intended as an initial investigation into the perception of wideness and shape of sound sources. A method that employs mUltiple uncorrelated point sources is used in order to form "sound shapes". Several experiments were carried out in which, after some initial training, subjects were asked to indicate the shapes that were being played. Results indicate that vertical and horizontal source wideness are easily perceived and scenes that use broad sound sources are preferred 70% of the time over point source versions. However, shape perception was found to be ambiguous except for certain types of signals where results were well above statistical probability. The work indicates that shape and wideness of sound sources could be effectively used as extra cues in virtual auditory displays and generally improve the realism of virtual 3D sound scenes. This work was performed as a Core Experiment wIthIn the MPEG-4 AudioBIFS. Audio Subgroup with the intention of possible integration of source wideness into MPEG-4 AudioBIFS.