This paper describes the design and implementation of a computerized team version of the ancient strategy game of Go. The game is called Go*Team, and forms part of a research effort investigating how people and groups coordinate, cooperate and share information, especially in a military network-centric environment. Of particular interest in the research are human or group related factors that may impede or even prevent the successful achievement of such coordination, cooperation and information sharing despite the availability or presence of the technological capability to support it. Accordingly, Go*Team is designed to embed its players in an environment that involves conflict, cooperation and coordination, but also competition, uncertainty, complexity and timely and appropriate decision making In addition to these aspects, the game is designed to be played in a network-centric environment in which players can be required, or choose, to make use of modern communication tools such as email, voice over IP, group support systems, chat rooms and the like to effect the cooperation and coordination they need to successfully play the game. Go*Team is implemented as a multiplayer network computer game by the use of a Simulation Framework designed for setting up distributed simulations. The simulation framework provides a component architecture for implementing game rules, game entities and their sensors. The game is currently being tested in a university environment and more tests are planned within military education facilities. Development work is continuing.