University of Wollongong
Browse

Odyssey renewed: Towards a new aesthetics of video gaming

Download (84.78 kB)
journal contribution
posted on 2024-11-14, 00:40 authored by Jason Wilson
The first home video-gaming console, the Magnavox Odyssey, was released in 1972. Its limited graphical capacities led Magnavox to ship it with a number of plastic overlays for the user's television that would admit a little variety into the then relatively crude gaming experience, limited to a built-in, Pong-like game. Computer and video games have come a long way since then, but it often seems as if critical approaches to gaming have continued shuffling through these plastic films, taking transformations of the screen, or on-screen events, for the whole of the gaming experience. It seems to me that reflection has been paralysed, becoming a discourse of regulation as it revolves around anxieties about gender, violence and narrative. I'd like to explore these anxieties as they've emerged in a few places, and then see if I can articulate the beginnings of an approach that might afford us a more complex, less pessimistic aesthetics of gaming.

History

Citation

Wilson, J. A. (2000). Odyssey renewed: Towards a new aesthetics of video gaming. M/C: A Journal of Media and Culture, 3 (5).

Journal title

M/C: A Journal of Media and Culture

Volume

3

Issue

5

Language

English

RIS ID

27757

Usage metrics

    Categories

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC