University of Wollongong
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Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality

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posted on 2025-10-23, 05:06 authored by Stephen PalmisanoStephen Palmisano, RS Allison, RG Davies, P Wagner, J Kim
When HMD users move their heads in virtual reality (VR), display lag creates differences between their virtual and physical head pose (DVP). This study examined whether objective estimates of DVP could predict experiences of cybersickness during simulations with three different types of added lag: (1) Constant lag (where the display was always delayed by 250 ms); (2) Predictable time-varying lag (where delays alternated between 0 and 250 ms every 5 s); and (3) Random time-varying lag (where delays alternated between 0 and a randomly determined value, up to 250 ms, every 1–5 s). Constant, Predictable, and Random added lag were found to generate similar levels of cybersickness—with all three conditions producing more severe sickness than the Baseline lag control. Consistent with our DVP hypothesis, the spatial magnitude and temporal dynamics of our participants’ DVP were both found to be reliable predictors of their cybersickness in all display lag conditions tested.<p></p>

Funding

No Statement Available

Australian Research Council

Unleashing the potential of VR: reducing sickness in head-mounted displays : Australian Research Council (ARC) | DP210101475

History

Journal title

International Journal of Human-Computer Interaction

Volume

40

Issue

24

Pagination

8858-8875

Publisher

TAYLOR & FRANCIS INC

Publication status

  • Published

Language

English

Associated Identifiers

grant.9782590 (dimensions-grant-id)