University of Wollongong
Browse

Commonising the enclosure: online games and reforming intellectual property regimes

Download (297.66 kB)
journal contribution
posted on 2024-11-14, 04:25 authored by Christopher MooreChristopher Moore
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the more social experiences of massive multiplayer online role-playing games (MMORPG), gamers are producing new content for their favourite titles at an amazing rate. This paper explores the rewriting of the boundaries in the production and ownership of intellectual property in the computer games industry. The purpose is to examine the potential for computer game studies to contribute to an understanding of an alternative intellectual property regime known as the commons. This paper will explore how computer games users establish commons-like formations, specific to the digital environment, that extend the confines of current intellectual property rights. It will argue that the productive activities of online gamers are not motivated by the traditional logic of market-based incentives. This represents a new condition which may contribute to a reformation of the privatising enclosure of the intellectual property system.

History

Citation

Moore, C. L. 2005, ''Commonising the enclosure: online games and reforming intellectual property regimes'', Australian Journal of Emerging Technologies and Society, vol. 3, no. 2, pp. 100-114. [Journal published as International Journal of Emerging Technologies and Society from 2008]

Journal title

International Journal of Emerging Technologies and Society

Volume

3

Issue

2

Pagination

100-114

Language

English

RIS ID

12639

Usage metrics

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC