University of Wollongong
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Using Galvanic Vestibular Stimulation to Enhance User Experiences in HMD-Based Virtual Reality

conference contribution
posted on 2025-02-25, 01:01 authored by J Kim, P Wagner, R Ranjan, Y Cai, X Ping, S Iwasaki, Stephen PalmisanoStephen Palmisano
Research shows that visual-vestibular interactions can have profound effects on experiences of self-motion, presence and cybersickness in virtual reality (VR) using head mounted displays (HMDs). We review some of this literature and provide new insights into how Galvanic Vestibular Stimulation (GVS) could help to improve user experiences in HMD VR.

Funding

Enhancing sensory perception and balance control in HMD-based VR : Australian Research Council (ARC) | DP230100303

History

Journal title

Proceedings of the International Display Workshops

Volume

29

Pagination

649-652

Publication status

  • Published

Language

English

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