Research shows that visual-vestibular interactions can have profound effects on experiences of self-motion, presence and cybersickness in virtual reality (VR) using head mounted displays (HMDs). We review some of this literature and provide new insights into how Galvanic Vestibular Stimulation (GVS) could help to improve user experiences in HMD VR.
Funding
Enhancing sensory perception and balance control in HMD-based VR : Australian Research Council (ARC) | DP230100303
History
Journal title
Proceedings of the International Display Workshops