University of Wollongong
Browse

Overlay multicasting of real-time streams in virtual environments

Download (261.75 kB)
conference contribution
posted on 2024-11-14, 11:03 authored by Mehran Dowlatshahi, Farzad Safaei
Multicasting of real-time streams (voice, video, etc.) for interactive communication in networked virtual environments (V.E.) is becoming an increasingly important service. Here as an example characteristics of interactive voice scenes for participants in a V.E. are presented. Proxy based overlay multicasting of real-time streams is a candidate architecture for this type of service. Here we propose a scheme for angular clustering of destination proxies in multi dimensional network geometric spaces as the core algorithm for construction of efficient overlay multicast trees. We show that using the proposed angular clustering scheme it is possible to construct source rooted overlay trees with acceptable delay and overhead traffic performances.

History

Citation

Dowlatshahi, M. & Safaei, F. (2006). Overlay multicasting of real-time streams in virtual environments. IEEE Global Telecommunications Conference (pp. 1-5). USA: IEEE.

Parent title

GLOBECOM - IEEE Global Telecommunications Conference

Pagination

1-5

Language

English

RIS ID

17994

Usage metrics

    Categories

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC