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Monocular viewing protects against cybersickness produced by head movements in the oculus rift

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conference contribution
posted on 2025-02-04, 23:54 authored by Stephen PalmisanoStephen Palmisano, L Szalla, J Kim
We compared the cybersickness produced when a virtual environment (VE) was viewed binocularly and monocularly through an Oculus Rift CV1 head-mounted display (HMD). During each exposure to the VE participants made continuous yaw head movements in time with a computer-generated metronome. Across trials we also varied their head movement frequency (0.5 or 1.0 Hz) and motion-to-photon delays (from ~5 - ~212 ms). We found that: 1) cybersickness severity increased with added display lag; and 2) monocular viewing appeared to protect against these increases in cybersickness. We conclude that active binocular viewing with this HMD introduced artifacts that increased the likelihood of more severe sickness.

Funding

This work was funded by the European Research Council through the grant SCENT-ERC-2014-STG-639123. It was supported by the Applied Molecular Biosciences Unit-UCIBIO which is financed by national funds from FCT/MCTES (UID/Multi/04378/2019).The authors thank FCT/MCTES for the PhD grants SFRH/113112/2015 and PD/BD/105752/2014, and acknowledge funding from CNPq, Brazil (400740/2014-1).

European Research Council | SCENT-ERC-2014-STG-639123

Applied Molecular Biosciences Unit-UCIBIO - national funds from FCT/MCTES | UID/Multi/04378/2019

FCT/MCTES | SFRH/113112/2015

FCT/MCTES | PD/BD/105752/2014

CNPq, Brazil | 400740/2014-1

History

Journal title

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Volume

2019

Pagination

104-106

Total pages

3

Editors

SN Spencer

Publisher

IEEE

Name of conference

18th International Symposium on Olfaction and Electronic Nose (ISOEN)

Start date

2019-05-26

End date

2019-05-29

Location

JAPAN, Fukuoka

Publication status

  • Published

Language

English