We compared the cybersickness produced when a virtual environment (VE) was viewed binocularly and monocularly through an Oculus Rift CV1 head-mounted display (HMD). During each exposure to the VE participants made continuous yaw head movements in time with a computer-generated metronome. Across trials we also varied their head movement frequency (0.5 or 1.0 Hz) and motion-to-photon delays (from ~5 - ~212 ms). We found that: 1) cybersickness severity increased with added display lag; and 2) monocular viewing appeared to protect against these increases in cybersickness. We conclude that active binocular viewing with this HMD introduced artifacts that increased the likelihood of more severe sickness.
Funding
This work was funded by the European Research Council through the grant SCENT-ERC-2014-STG-639123. It was supported by the Applied Molecular Biosciences Unit-UCIBIO which is financed by national funds from FCT/MCTES (UID/Multi/04378/2019).The authors thank FCT/MCTES for the PhD grants SFRH/113112/2015 and PD/BD/105752/2014, and acknowledge funding from CNPq, Brazil (400740/2014-1).
European Research Council | SCENT-ERC-2014-STG-639123
Applied Molecular Biosciences Unit-UCIBIO - national funds from FCT/MCTES | UID/Multi/04378/2019
FCT/MCTES | SFRH/113112/2015
FCT/MCTES | PD/BD/105752/2014
CNPq, Brazil | 400740/2014-1
History
Journal title
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST