posted on 2024-11-18, 17:02authored byR A Bangun, Eryk Dutkiewicz
The growing popularity of delay-sensitive multi-player games over the Internet is creating a need for proper characterisation of such traffic. We are currently developing source models for game traffic, on a per-player basis, with the intended use being to scale the models to simulate scenarios involving large numbers of players, which will enable us to observe the effects of game traffic on the network. We outline the procedure used, and we show that for certain cases, relatively simple source models are able to provide sufficiently accurate results (in terms of mean delay and mean buffer occupancy).
History
Citation
This paper originally appeared as: Bangun, RA & Dutkiewicz, E, Modelling multi-player games traffic, Proceedings. International Conference on Information Technology: Coding and Computing, 27-29 March 2000, 228-233. Copyright IEEE 2000.