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Investigation and modeling of traffic issues in immersive audio environments

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conference contribution
posted on 2024-11-13, 23:05 authored by J McMahon, M Rumsewicz, P Boustead, Farzad Safaei
A growing area of technical importance is that of distributed virtual environments for work and play. For the audio component of such environments to be useful, great emphasis must be placed on the delivery of high quality audio scenes in which participants may change their relative positions. In this paper we describe and analyze an algorithm focused on maintaining relative synchronization between multiple users of such an environment and examine the subjective quality of service achieved.

History

Citation

This article was originally published as: McMahon, J, Rumsewicz, M, Boustead, P & Safaei, F, Investigation and modeling of traffic issues in immersive audio environments, 2004 IEEE International Conference on Communications, 20-24 June 2004, 3, 1490-1494.

Parent title

IEEE International Conference on Communications

Volume

3

Pagination

1490-1494

Language

English

RIS ID

11249

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