This paper considers the intersection of technology and play through the novel approach of gamification and its application to early years education. The intrinsic connection between play and technology is becoming increasingly significant in early years education. By creating an awareness of the early years adoption of technology into guiding frameworks, and then exploring the makeup of gaming elements, this paper draws connections for guiding principles in adopting more technology-focused play opportunities for Generation Alpha.
History
Citation
Tootell, H., Freeman, M. & Freeman, A. (2014). Generation alpha at the intersection of technology, play and motivation. In R. H. Sprague Jr (Eds.), 47th Hawaii International Conference on System Sciences (HICSS) (pp. 82-90). United States: The Institute of Electrical and Electronics Engineers Inc.
Parent title
Proceedings of the Annual Hawaii International Conference on System Sciences