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Fairness and playability in online multiplayer games

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conference contribution
posted on 2024-11-14, 09:33 authored by Jeremy Brun, Farzad Safaei, Paul Boustead
Playability and fairness are crucial elements of an enjoyable online game experience. The unavoidable propagation time introduced by the geographical distance between participants can deteriorate the game responsiveness and playability. Also, differences in these delays can provide unfair advantages and/or disadvantages to different players. This paper explores the causal relationships between propagation time, inconsistencies, playability and fairness in online multiplayer games. It clearly defines causes of unfairness and introduces a theoretical quantification supported by an experimental technique to evaluate it in simulations. It also demonstrates through simulations the impact of changes in network architecture and topology on playability and fairness.

History

Citation

This article was originally published as: Brun, J, Safaei, F & Boustead, P, Fairness and playability in online multiplayer games, 3rd IEEE Consumer Communications and Networking Conference (CCNC 2006), 8-10 January 2006, 2, 1199-1203. Copyright IEEE 2005.

Parent title

2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006

Volume

2

Pagination

1199-1203

Language

English

RIS ID

17996

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