University of Wollongong
Browse

Effects of head-display lag on presence in the Oculus Rift

Download (498.3 kB)
conference contribution
posted on 2024-11-15, 19:10 authored by Juno Kim, Matthew Moroz, Benjamin Arcioni, Stephen PalmisanoStephen Palmisano
We measured presence and perceived scene stability in a virtual environment viewed with different head-to-display lag (i.e., system lag) on the Oculus Rift (CV1). System lag was added on top of the measured benchmark system latency (22.3 ms) for our visual scene rendered in OpenGL Shading Language (GLSL). Participants made active head oscillations in pitch at 1.0Hz while viewing displays. We found that perceived scene instability increased and presence decreased when increasing system lag, which we attribute to the effect of multisensory visual-vestibular interactions on the interpretation of the visual information presented.

History

Citation

Kim, J., Moroz, M., Arcioni, B. & Palmisano, S. (2018). Effects of head-display lag on presence in the Oculus Rift. In S. N. Spencer (Ed.), VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (pp. 1-2). New York, United States: ACM.

Parent title

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Language

English

RIS ID

133235

Usage metrics

    Categories

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC