This paper outlines the development of a project which aims to improve the teaching and learning outcomes within the Computer Sciences. A major strategy being examined is the effectiveness of digital gamesbased learning. Utilising the Neverwinter Nights game engine the team have created a prototype to be trialled in the first half of 2008. The project forms part of a broader faculty based solution to address teaching and learning problems of first year students, known as QUALITY101.
History
Citation
This conference paper was originally published as Abrantes, J, Porter, A, Meyers, W, Stace, R, Susilo, W, Krishna, A, Zhou, ZQ, Judge, D, Franks, R and Xia, T, CSCI: A LEAP into the future, Proceedings of the Emerging Technologies Conference, University of Wollongong, 18-21 June 2008.