Degree Name

Doctor of Creative Arts


Creative Arts


This thesis examines the underlying foundations of my creative practice. It accompanies a folio of sonic art works where visual components such as time-based media, still images and three-dimensional forms are integral to the spectator experience. Practitioners and theorists alike recognise that sonic art works may be interpreted in a variety of ways depending on how people listen and the context in which they listen. I also examine what musicians and visual artists have traditionally done in creating a new work involving both sonic and visual elements and showing how either discipline can potentially affect the direction of its development. In examining work by other artists and commentaries by theorists I have formed a deeper philosophical understanding of my own creative output. My creative output involves new approaches to technical challenges and is examined through the analysis of three recent works. I examine the relationship between musical ideas and ideas derived from other artistic and scientific disciplines, showing how both may be embedded in the creative process and how they might be brought to the surface during an exhibition or performance. The thesis examines the relationship between technological advances and the tools used to produce works of art. I seek to reveal any technological imprint that might be left by such tools on the aesthetic and presentation of a work. I discuss how various screen-based technologies have been appropriated and in the process how new artistic goals for sonic art works have been identified and achieved. I have also acquired a deeper understanding of visual gestures and cues associated with sonic art works by investigating a representative sample of theatrically enhanced musical performance, audio visual composition, musical instrument design, sculpture and installation. This research has informed my own artistic practice. Integral to it is the process of writing original software for embedded DSP devices, software for algorithmic performance and sound design. Occasionally my artistic practice also ventures into hardware development and experimentation with new materials and processes.