3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts

RIS ID

35156

Publication Details

H. Shidanshidi, F. Naghdy, G. Naghdy & D. Wood Conroy, "3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts," in IFIP International Federation for Information Processing 2010 The World Computer Congress 2010, 2010, pp. 87-100.

Abstract

Haptic Modeling of textile has attracted significant interest over the last decade. In spite of extensive research, no generic system has been proposed. The previous work mainly assumes that textile has a 2D planar structure. They also require time-consuming objective measurement of textile propel1ies in mechanicaVphysjcal model constrUction. A novel approach for haptic modeling of textile is proposed to overcome the existing shortcomings. The method is generic, assumes a 3D structure textile artifact, and deploys computational intelligence to estimate textile mechanical and physical properties. The approach is designed primarily for display of textile artifacts in museums. The haptic model is constructed by superimposing the mechanical model of textile over its 3D geometrical model. Digital image processing is applied to the still image of textile to identify its pattern and structure. In order to deal with the nonlinearities associated with the textile, a fuzzy rule-based expert system is deployed. This information is then used to generate a 3D geometric model of the artifact in VRML. Selected mechanical and physical properties of the textile are estimated by an artificial neural network with the textile geometric characteristics and yam properties as inputs. The neural network learning and verification and validation processes are carried out by a sample data set. The mechanical properties are used in the construction of the textile mechanical model. The haptic rendered model is generated by superimposing the physical/mechanical model over the 3D geometric model. This model has been implemented and rendered in Reachin environment, provided an interactive Virtual Reality environment where the user can navigate the graphic 3D presentation of the textile and touch it by a haptic device. Different samples have been modeled and the whole approach has been validated. The interface can be provided in both in the physical environment and through the cyberspace. The validation of method indicates the feasibility of the approach and its superiority to other haptic modeling algorithms.

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Link to publisher version (DOI)

http://dx.doi.org/10.1007/978-3-642-15214-6_9