This paper outlines the development of a project which aims to improve the teaching and learning outcomes within the Computer Sciences. A major strategy being examined is the effectiveness of digital gamesbased learning. Utilising the Neverwinter Nights game engine the team have created a prototype to be trialled in the first half of 2008. The project forms part of a broader faculty based solution to address teaching and learning problems of first year students, known as QUALITY101.
Abrantes, J.; Porter, A.; Meyers, W.; Stace, Ray; Susilo, Willy; Krishna, A.; Zhou, Z. Q.; Judge, D.; Franks, R.; and Xia, T. B., "CSCI: A LEAP into the future" (2008). Emerging Technologies Conference 2008. Paper 1.