The impact of online social games on E-learning usage among female students

RIS ID

117673

Publication Details

Mahmood, A. Ibrahim ., Mohd Yusof, S. Affendi. & Jambak, M. Ikhwan. 2017, 'The impact of online social games on E-learning usage among female students',Game, Game Art, and Gamification (ICGGAG), 2016 1st International Conference on, IEEE, United States, pp. 1-8.

Abstract

The momentum contemplate evaluates the relationship among online social recreations and the e-learning utilization by look at the impact of social, subjective and teaching nearness on e-learning use between female understudies by method for playing on the web social diversions. This study utilizes an exploratory research plan, comfort test procedure. The outcomes propose that all scales are basically related with E-learning use. It is found that E-learning uses is emphatically tremendous and has a direct related with social nearness. The relationship between E-learning use and psychological nearness has a decidedly strong enormous connection; in like manner, the relationship between E-learning use and teaching nearness has an emphatically strong colossal connection. The disclosures inferred that the characteristic of online social amusements; both intellectual and teaching nearness impact E-learning utilization.

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Link to publisher version (DOI)

http://dx.doi.org/10.1109/ICGGAG.2016.8052647